Developing Mynewt Applications with Visual Studio Code¶
This guide shows you how to set up Visual Studio Code to develop and debug Mynewt applications. Visual Studio Code is supported on Mac OS, Linux, and Windows. This guide shows you how to:
Install Visual Studio Code.
Install the C/C++ and debugger extensions.
Define task configurations to build Mynewt applications.
Define debugger configurations to debug Mynewt applications.
Launch the debugger.
Prerequisites:
Have Internet connectivity to fetch remote Mynewt components.
Have a computer to build a Mynewt application.
Perform native installation for the Mynewt tools and toolchains. Note: For Windows platforms, ensure that the MinGW bash you install is added to your Windows Path. In addition, if you are using Windows 10 WSL, you must have the MinGW bash before the Windows 10 WSL bash in your Windows Path.
Read the Mynewt OS Concepts section.
Create a project space (directory structure) and populate it with the core code repository (apache-mynewt-core) or know how to as explained in Creating Your First Project.
Complete one of the Blinky Tutorials.
Notes:
This guide is not a tutorial for Visual Studio Code. It assumes you are familiar with Visual Studio Code. If this is your first time using Visual Studio Code, we recommend that you read the Visual Studio Code documentation and tutorials and evaluate whether you would like to use it to develop Mynewt applications.
This guide uses Visual Studio Code on Windows. Visual Studio Code is supported on Linux and Mac OS but may have some variations in the keyboard shortcuts and command names for these platforms.
You can also use the Eclipse IDE to develop Mynewt applications. See hacking-mynewt-in-eclipse for more details. On Windows platforms, you must also ensure the MinGW bash is set in your Windows Path as described in the prerequisites.
Installing Visual Studio Code¶
Download and install Visual Studio Code from https://code.visualstudio.com/.
Installing the C/C++ and Debugger Extensions¶
You need to install two extensions:
The C/C++ extension from Microsoft. This extension provides language support such as symbol searching, signatuare help, go to definition, and go to declaration.
The Native Debug extension from webfreak. This extension provides GDB support.
To install the C/C++ extension:
Press
Ctrl-P
to open the search box.Type
ext install cpptools
in the search box and press Enter. You should see the extension at the top of the list.Click
Install
to install the extension.
To install the Native Debugger:
Press
Ctrl-P
to open the search box.Type
ext install webfreak.debug
in the search box and press Enter. You should see the Native Debug extension at the top of the list.Click
Install
to install the extension.
Defining Tasks for Mynewt Projects¶
Two main concepts in Visual Studio Code are workspaces and tasks. A workspace represents a folder that is open. You can open multiple workspaces and switch between workspaces.
Tasks allow you to integrate the external tools and operations that are used to build or test your project into Visual Studio Code. Tasks are run from and the task results can be analyzed in Visual Studio Code. Tasks are defined within the scope of a workspace. This means that the tasks you define for a workspace only apply to the given workspace.
Associating a Mynewt Project to a Workspace¶
For your Mynewt
project, your Visual Studio Code workspace is the Mynewt project base
directory. For example, if you create a project named myproj
under
the ~/dev
directory, then you open the ~/dev/myproj
folder for
your workspace.
Select File > Open Folder, and select the myproj
folder from
the Select Folder
dialog box to open the folder.
Defining Visual Studio Code Tasks to Build and Debug Mynewt Applications¶
You define Visual Studio Code tasks to build and debug your Mynewt targets in Visual Studio Code. We use the Blinky application for the Arduino Zero board from the Blinky On Arduino Zero Tutorial to illustrate how to define the tasks to build and debug the Arduino blinky bootloader and application targets.
Perform the following steps to create the tasks to build and debug the Arduino blinky bootloader and appliction targets:
Step 1: Press Ctrl-Shift-P
, type task
, and select
Tasks:Configure Task Runner from the search results.
Step 2: Select Others (scroll down to the bottom of the list) to create a task runner for external commands.
Tasks are defined in the tasks.json
file. You should see the
.vscode
folder created in the MYPROJ
folder and a tasks.json
file created in the .vscode
folder. The tasks.json
file has the
following default values.
The sample tasks.json
file defines a simple task that runs the echo
command with “Hello World” as the argument.
Step 3: Delete the content from the tasks.json
file, add the
following definitions, and press Ctrl-S
to save the file.
{
"version": "0.1.0",
"command": "newt",
"echoCommand": true,
"isShellCommand": true,
"tasks":[
{
"taskName": "build_arduino_boot",
"args": ["build", "arduino_boot"],
"suppressTaskName": true
},
{
"taskName": "build_arduino_blinky",
"args": ["build", "arduino_blinky"],
"isBuildCommand": true,
"suppressTaskName": true
},
{
"taskName": "create_arduino_blinky",
"args": ["create-image", "arduino_blinky", "1.0.0"],
"suppressTaskName":true
},
{
"taskName": "debug_arduino_blinky",
"args": ["debug", "arduino_blinky", "-n"],
"suppressTaskName": true
}
]
}
The tasks.json
file specifies the tasks that are run to build and
debug the Arduino blinky targets. Each task runs a newt
command. The
newt
command to run and the arguments for the newt
command are
passed in the args
property for each task.
The following tasks are defined in this example:
build_arduino_boot: Runs the
newt build arduino_boot
command to build the arduino_boot target.build_arduino_blinky: Runs the
newt build arduino_blinky
command to build the arduino_blinky target.Note: This task sets the
isBuildCommand
property totrue
. This is an optional property that, when set to true, allows you to run the Tasks: Run Build Task(Ctrl-Shift-B
) command to start the task.create_arduino_blinky: Runs the
newt create-image arduino_blinky
command to create the image file.debug_arduino_blinky: Runs the
newt build arduino_blinky -n
command to debug the arduino_blinky target. The-n
flag is specified to start only the GDB server and not the GDB client. We will launch the GDB client from Visual Studio Code.
For more information on tasks and all supported properties, see the Visual Studio Code Task documentation.
Running a Task¶
To run a task, press Ctrl-Shift-P
, type task
on the search box,
and select Tasks: Run Task. The tasks that you define in the
tasks.json
file are listed. Select the task to run.
The following is an example of running the build_arduino_boot
task:
Note: To run the build_arduino_blinky
task, you can use the
keyboard shortcut Ctrl-Shift-B
because the task has the property
isBuildCommand
set to true.
Defining Tasks for Other Newt Commands¶
Other newt commands, such as the newt load
command, do not need to
run from within Visual Studio Code. You can define a task for each
command as a convenience and run the command as a task, or you can run
the newt command on the command line from the Visual Studio Code
integrated terminal or an external terminal.
To create the tasks for the newt load arduino_boot
and
newt load arduino_blinky
commands, add the following definitions to
the tasks.json
file:
[
{
"taskName": "load_arduino_boot",
"args": ["load", "arduino_boot"],
"suppressTaskName":true
},
{
"taskName": "load_arduino_blinky",
"args": ["load", "arduino_blinky"],
"suppressTaskName":true
},
]
To run a command from the Visual Studio integrated terminal, instead of
starting a task, press Ctrl-`
to launch the integrated terminal and
enter the command on the prompt:
Defining Debugger Configurations¶
You need to define a debugger configuration to launch the GDB debugger from within Visual Studio Code:
Step 1: Select Debug > Open Configuration, and select the GDB environment.
You should see a default launch.json
file created in the .vscode
folder.
Step 2: Delete the content from the launch.json
file, add the
following definitions, and press ‘Ctrl-S’ to save the file.
{
"version": "0.2.0",
"configurations": [
{
"name": "gdb_arduino_blinky",
"type": "gdb",
"request": "attach",
"executable": "${workspaceRoot}\\bin\\targets\\arduino_blinky\\app\\apps\\blinky\\blinky.elf",
"target": ":3333",
"cwd": "${workspaceRoot}",
"gdbpath": "C:\\Program Files (x86)\\GNU Tools ARM Embedded\\4.9 2015q2\\bin\\arm-none-eabi-gdb.exe",
"remote": true
}
]
}
This defines a gdb_arduino_blinky
debugger configuration. It
specifies:
The debugger is type gdb.
To use the
blinky.elf
file for the executable.To use port 3333 to connect with the remote target.
To use arm-none-eabi-gdb for the GDB program.
Debugging Your Application¶
To debug your application, start the GDB server and launch the GDB session from Visual Studio Code. For the the arduino blinky example, perform the following:
Step 1: Run the debug_arduino_blinky task to start the GDB server. Perform the following:
Press
Ctrl-Shift-P
and typetask
in the search box.Select Tasks:Run Task > debug_arduinoblinky.
Press
Ctrl-Shift-U
to open the Output Panel and see the OpenOCD GDB Server output.
Step 2: Start the GDB session. Perform the following:
Press
Ctrl-Shift-Y
to view the Debug Console.Press the Debugging icon on the activity bar (Ctrl-Shift-D) to bring up the Debug Side Bar.
Select
gdb_arduino_blinky
from the DEBUG drop down menu.Press the green play button to start the gdb session.
Step 3: Debug your application. You should see a debug session similar to the one shown below:
For more information on how to use the Visual Studio Code Debugger, see the Visual Studio Code debugging documentation.
Working with Multiple Mynewt Applications¶
As mentioned previously, each mynewt project corresponds to a Visual
Studio Code workspace. If you have multiple Mynewt application targets
defined in same project, you will need to define build and debug tasks
for each target in the tasks.json
file and debugger configurations
for the targets in the launch.json
file for the workspace. If you
have a different Mynewt project for each mynewt application, you will
need to define build and debug tasks in the tasks.json
file and the
debugger configuration in the launch.json
file for each workspace.