Console¶
The console is an operating system window where users interact with the OS subsystems or a console application. A user typically inputs text from a keyboard and reads the OS output text on a computer monitor. The text is sent as a sequence of characters between the user and the OS.
You can configure the console to communicate via a UART or the SEGGER
Real Time Terminal (RTT) . The CONSOLE_UART
syscfg setting enables
the communication via a UART and is enabled by default. The
CONSOLE_RTT
setting enables the communication via the RTT and is
disabled by default. When the CONSOLE_UART
setting is enabled, the
following settings apply:
CONSOLE_UART_DEV
: Specifies the UART device to use. The default isuart0
.CONSOLE_UART_BAUD
: Specifies the UART baud rate. The default is 115200.CONSOLE_UART_FLOW_CONTROL
: Specifies the UART flow control. The default isUART_FLOW_CONTROL_NONE
.CONSOLE_UART_TX_BUF_SIZE
: Specifies the transmit buffer size and must be a power of 2. The default is 32.
The CONSOLE_TICKS
setting enables the console to print the current
OS ticks in each output line.
Notes:
SEGGER RTT support is not available in the Mynewt 1.0 console package.
The console package is initialized during system initialization (sysinit) so you do not need to initialize the console. However, if you use the Mynewt 1.0 console API to read from the console, you will need to call the
console_init()
function to enable backward compatibility support.
Description¶
In the Mynewt OS, the console library comes in three versions:
The
sys/console/full
package implements the complete console functionality and API.The
sys/console/stub
package implements stubs for the API.The
sys/console/minimal
package implements minimal console functionality of reading from and writing to console. It implements theconsole_read()
andconsole_write()
functions and stubs for all the other console functions.
All the packages export the console
API, and any package that uses
the console API must list console
as a requirement its pkg.yml
file:
pkg.name: sys/shell
pkg.deps:
- "@apache-mynewt-core/kernel/os"
- "@apache-mynewt-core/encoding/base64"
- "@apache-mynewt-core/time/datetime"
- "@apache-mynewt-core/util/crc"
pkg.req_apis:
- console
The project pkg.yml
file also specifies the version of the console
package to use.
Using the Full Console Package¶
A project that requires the full console capability must list the sys/console/full
package as a
dependency in its pkg.yml
file.
An example is the slinky
application. It requires the full console
capability and has the following pkg.yml
file:
pkg.name: apps/slinky
pkg.deps:
- "@apache-mynewt-core/test/flash_test"
- "@apache-mynewt-core/mgmt/imgmgr"
- "@apache-mynewt-core/mgmt/newtmgr"
- "@apache-mynewt-core/mgmt/newtmgr/transport/nmgr_shell"
- "@apache-mynewt-core/kernel/os"
- "@apache-mynewt-core/boot/bootutil"
- "@apache-mynewt-core/sys/shell"
- "@apache-mynewt-core/sys/console/full"
...
- "@apache-mynewt-core/sys/id"
Using the Stub Console Package¶
A project that uses console stub API must list the sys/console/stub
package as a dependency in its pkg.yml
file.
Examples of when a project would use the console stubs might be:
A project may not have a physical console (e.g. a UART port to connect a terminal to) but may have a dependency on a package that has console capability.
A bootloader project where we want to keep the size of the image small. It includes the
kernel/os
package that can print out messages on a console (e.g. if there is a hard fault). However, we do not want to use any console I/O capability in this particular bootloader project to keep the size small.
The project would use the console stub API and has the following
pkg.yml
file:
Another example would be the bootloader project where we want to keep
the size of the image small. It includes the libs/os
pkg that can
print out messages on a console (e.g. if there is a hard fault) and the
libs/util
pkg that uses full console (but only if SHELL is present
to provide a CLI). However, we do not want to use any console I/O
capability in this particular bootloader project to keep the size small.
We simply use the console stub instead, and the pkg.yml file for the
project boot pkg looks like the following:
pkg.name: apps/boot
pkg.deps:
- "@apache-mynewt-core/boot/bootutil"
- "@apache-mynewt-core/kernel/os"
- "@apache-mynewt-core/sys/console/stub"
Using the Minimal Console Package¶
There might be projects that need to read and write data on a serial
connection but do not need the full console capability. An example might
be a project that supports serial image upgrade but does not need full
newtmgr capability. The project would use the console minimal API and
has the following pkg.yml
file:
pkg.name: apps/boot
pkg.type: app
pkg.description: Boot loader application.
pkg.author: "Apache Mynewt <dev@mynewt.apache.org>"
pkg.homepage: "http://mynewt.apache.org/"
pkg.keywords:
- loader
pkg.deps:
- "@apache-mynewt-core/boot/bootutil"
- "@apache-mynewt-core/kernel/os"
- "@apache-mynewt-core/sys/console/stub"
pkg.deps.BOOT_SERIAL.OVERWRITE:
- "@apache-mynewt-core/sys/console/minimal"
- "@apache-mynewt-core/boot/boot_serial"
Output to the Console¶
You use the console_write()
function to write raw output and the
console_printf()
function to write a C-style formatted string to the
console.
Input from the Console¶
The following syscfg settings control input from the console:
CONSOLE_INPUT
: Enables input from the console. The setting is enabled by default.CONSOLE_ECHO
: Enables echoing of the received data back to the console. Echoing is enabled by default. Terminal programs expect this, and is a way for the user to know that the console is connected and responsive. You can also use theconsole_echo()
function to set echo on or off programatically.CONSOLE_MAX_INPUT_LEN
: Specifies the maximum input line length.
The Mynewt 1.1 console package adds a new API for reading input data from the console. The package supports backward compatibility for the Mynewt 1.0 console API. The steps you use to receive data from the console for each API version are provided below.
Mynewt 1.0 Console API¶
To use the Mynewt 1.0 console API for reading input from the console, you perform the follow steps:
Call the
console_init()
function and pass either a pointer to a callback function or NULL for the argument. The console calls this callback function, if specified, when it receives a full line of data.Call the
console_read()
function to read the input data.
Note: The CONSOLE_COMPAT
syscfg setting must be set to 1 to
enable backward compatibility support. The setting is enabled by
default.
Mynewt 1.1 Console API¶
Mynewt 1.1 console API adds the
console_set_queues()
function. An application or the package, such as the shell, calls this
function to specify two event queues that the console uses to manage
input data buffering and to send notification when a full line of data
is received. The two event queues are used as follows:
avail_queue: Each event in this queue indicates that a buffer is available for the console to use for buffering input data.
The caller must initialize the avail_queue and initialize and add an ../../os/core_os/event_queue/event_queue to the avail_queue before calling the
console_set_queues()
function. The fields for the event should be set as follows:ev_cb
: Pointer to the callback function to call when a full line of data is received.ev_arg
: Pointer to aconsole_input
structure. This structure contains a data buffer to store the current input.
The console removes an event from this queue and uses the
console_input
buffer from this event to buffer the received characters until it receives a new line, ‘/n’, character. When the console receives a full line of data, it adds this event to the lines_queue.lines_queue: Each event in this queue indicates a full line of data is received and ready for processing. The console adds an event to this queue when it receives a full line of data. This event is the same event that the console removes from the avail_queue.
The task that manages the lines_queue removes an event from the queue and calls the event callback function to process the input line. The event callback function must add the event back to the avail_queue when it completes processing the current input data, and allows the console to use the
console_input
buffer set for this event to buffer input data.We recommend that you use the OS default queue for the lines_queue so that the callback is processed in the context of the OS main task. If you do not use the OS default event queue, you must initialize an event queue and create a task to process events from the queue.
Note: If the callback function needs to read another line of input from the console while processing the current line, it may use the
console_read()
function to read the next line of input from the console. The console will need anotherconsole_input
buffer to store the next input line, so two events, initialized with the pointers to the callback and theconsole_input
buffer, must be added to the avail_queue.
Here is a code excerpt that shows how to use the
console_set_queues()
function. The example adds one event to the
avail_queue and uses the OS default event queue for the lines_queue.
static void myapp_process_input(struct os_event *ev);
static struct os_eventq avail_queue;
static struct console_input myapp_console_buf;
static struct os_event myapp_console_event = {
.ev_cb = myapp_process_input,
.ev_arg = &myapp_console_buf
};
/* Event callback to process a line of input from console. */
static void
myapp_process_input(struct os_event *ev)
{
char *line;
struct console_input *input;
input = ev->ev_arg;
assert (input != NULL);
line = input->line;
/* Do some work with line */
....
/* Done processing line. Add the event back to the avail_queue */
os_eventq_put(&avail_queue, ev);
return;
}
static void
myapp_init(void)
{
os_eventq_init(&avail_queue);
os_eventq_put(&avail_queue, &myapp_console_event);
console_set_queues(&avail_queue, os_eventq_dflt_get());
}
API¶
Typedefs
-
typedef void (*
console_rx_cb
)(void)¶
-
typedef int (*
console_append_char_cb
)(char *line, uint8_t byte)¶
-
typedef void (*
completion_cb
)(char *str, console_append_char_cb cb)¶
Functions
-
void
console_deinit
(void)¶ De initializes the UART console.
-
void
console_reinit
(void)¶ Re Initializes the UART console.
-
int
console_init
(console_rx_cb rx_cb)¶
-
int
console_is_init
(void)¶
-
void
console_write
(const char *str, int cnt)¶
-
int
console_read
(char *str, int cnt, int *newline)¶
-
void
console_blocking_mode
(void)¶
-
void
console_non_blocking_mode
(void)¶
-
void
console_echo
(int on)¶
-
inline int console_printf (const char *fmt,...) __attribute__((format(printf
-
int void console_set_completion_cb (completion_cb cb)
-
int
console_handle_char
(uint8_t byte)¶
-
static inline void
console_silence
(bool silent)¶ Silences console output, input is still active.
- Parameters
silent
: Let console know if it needs to be silent, true for silence, false otherwise
-
static inline void
console_silence_non_nlip
(bool silent)¶ Silences non nlip console output, input is still active.
- Parameters
silent
: Let non nlip console know if it needs to be silent, true for silence, false otherwise
-
static inline void
console_ignore_non_nlip
(bool ignore)¶ Ignores console input that is non nlip, output is still active.
- Parameters
ignore
: Lets console know if non nlip input should be disabled, true for ignore input, false otherwise
-
int
console_out
(int character)¶
-
void
console_rx_restart
(void)¶
-
int
console_lock
(int timeout)¶
-
int
console_unlock
(void)¶
Variables
-
bool
g_console_silence
¶ Global indicating whether console is silent or not.
-
bool
g_console_silence_non_nlip
¶ Global indicating whether non nlip console is silent or not.
-
bool
g_console_ignore_non_nlip
¶ Global indicating whether console input is disabled or not.
-
int
console_is_midline
¶
-
struct
console_input
¶ - #include <console.h>
The console_input data structure represents a console input buffer.
Each event added to the console avail_queue must have the ev_arg field point to a console_input structure.
Public Members
-
char
line
[MYNEWT_VAL
(CONSOLE_MAX_INPUT_LEN
)]¶ Data buffer that the console uses to save received characters until a new line is received.
-
char