fcb_append

int fcb_append(struct fcb *fcb, uint16_t len, struct fcb_entry *append_loc);

Start writing a new element to flash. This routine reserves the space in the flash by writing out the element header.

When writing the contents for the entry, use append_loc->fl_area and append_loc->fl_data_off as arguments to flash_area_write(). When finished, call fcb_append_finish() with append_loc as argument.

Arguments

Arguments

Description

fcb

Points to FCB where data is written to.

len

Number of bytes to reserve for the element.

loc

Pointer to fcb_entry. fcb_append() will fill this with info about where the element can be written to.

Returned values

Returns 0 on success; nonzero on failure. FCB_ERR_NOSPACE is returned if FCB is full.

Notes

If FCB is full, you need to make more space. This can be done by calling fcb_rotate(). Or if you’ve reserved scratch sectors, you can take those into use by calling fcb_append_to_scratch().

Example